Returns a non-readable Texture2D generated from the downloaded data (Read Only).
Same as texture, but marks texture as non-readable, effectively freeing system memory.
See Also: TextureImporter.isReadable.
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL using (WWW www = new WWW(url)) { // Wait for download to complete yield return www;
// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } } }
Did you find this page useful? Please give it a rating: