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Parameters
hit |
Holds the properties of the resulting location. |
Returns
bool
True if a nearest edge is found.
Description
Locate the closest NavMesh edge.
The returned NavMeshHit object contains the position
and details of the nearest point on the nearest edge of the
Navmesh. Since an edge typically corresponds to a wall or
other large object, this could be used to make a character
take cover as close to the wall as possible.
no example available in C#