Version: 2020.2
LanguageEnglish
  • C#

ArticulationBody.maxLinearVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float maxLinearVelocity;

Description

The maximum linear velocity of the articulation body measured in meters per second.

The linear velocity of articulation bodies is clamped to maxLinearVelocity to avoid numerical instability with fast moving bodies. You can override this value per articulation body.