Version: 2020.2
LanguageEnglish
  • C#

WriteManagerParameters

struct in UnityEditor.Build.Content

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Description

Defines the write parameters for the ContentBuildInterface.WriteGameManagersSerializedFile function.

Properties

globalUsageThe global lighting information to use when writing the serialized file.
referenceMapThe set of external objects that can be referenced by this serialized file.
settingsThe settings to use when writing the serialized file.