Version: 2020.2
LanguageEnglish
  • C#

Camera.RenderRequestMode.VertexNormal

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Description

The render request outputs the interpolated vertex normal.

It outputs a buffer that maps the the world space vertex normal (excluding normal maps) at each pixel. The normal is stored as an rgb value, packed to 0...1 range. Alpha is undefined. It can be unpacked using normal = packedNormal * 2.0F - 1.0F. The buffer will be generated from the camera used in the request.