Version: 2020.2
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  • C#

ControllerColliderHit.rigidbody

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public Rigidbody rigidbody;

Description

The rigidbody that was hit by the controller.

Null if we didn't touch a rigidbody but a static collider.

using UnityEngine;

public class Example : MonoBehaviour { // Activate the gravity of other object we touch void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) { hit.rigidbody.useGravity = true; } } }