Version: 2020.2
LanguageEnglish
  • C#

Cubemap.CreateExternalTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Cubemap CreateExternalTexture(int width, TextureFormat format, bool mipmap, IntPtr nativeTex);

Parameters

size The width and height of each face of the cubemap should be the same.
format Format of underlying cubemap object.
mipmap Does the cubemap have mipmaps?
nativeTex Native cubemap texture object.

Description

Creates a Unity cubemap out of externally created native cubemap object.

This method is mostly useful for native code plugins that create platform specific cubemap texture objects outside of Unity, and need to use these cubemaps in Unity Scenes.

Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be a Cubemap (2D textures will not work).

Native texture object on Direct3D-like devices is a pointer to the base type, from which a texture can be created (ID3D11ShaderResourceView on D3D11). On OpenGL/OpenGL ES it is GLuint. On Metal it is id<MTLTexture>.

See Also: UpdateExternalTexture, Texture.GetNativeTexturePtr.