Version: 2020.2
LanguageEnglish
  • C#

LightMode

enumeration

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Description

The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.

Properties

RealtimeThe light is realtime. No contribution will be baked in lightmaps or light probes.
MixedThe light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.
BakedThe light is fully baked and has no realtime component.
UnknownThe light should be ignored by the baking backends.