Version: 2020.2
LanguageEnglish
  • C#

ParticleSystem.colorBySpeed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public ParticleSystem.ColorBySpeedModule colorBySpeed;

Description

Script interface for the ColorByLifetimeModule of a Particle System.

This module assigns colors to the particles based on the speed that they are travelling.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var col = ps.colorBySpeed; col.enabled = true;

Gradient grad = new Gradient(); grad.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) } );

col.color = grad; } }