Version: 2020.2
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingMatrixParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetRayTracingMatrixParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, Matrix4x4 val);
public void SetRayTracingMatrixParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Matrix4x4 val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a matrix parameter on a RayTracingShader.

The matrix specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalMatrixArray or Shader.SetGlobalMatrixArray must be used.