tags | An array of strings that represents the different tags to use as constraints. |
Constructor used to declare the ObjectSelectorHandlerWithTagsAttribute on a field.
The "tags" parameter represents the tags to use as constraints. If there is more than one tag, the object selector shows GameObjects or Components tagged with any of them.
using System; using UnityEngine; using UnityEngine.SearchService;
public class GameObjectComponent : MonoBehaviour { // Declare a field that only supports GameObjects tagged with "Trigger". [ObjectSelectorHandlerWithTags("Trigger")] public GameObject triggerTags;
// Declare a field that only supports GameObjects tagged with "Shape". [ObjectSelectorHandlerWithTags("Shape")] public GameObject shapeTags;
// Declare a field that supports GameObjects tagged with either "Trigger" or "Shape". [ObjectSelectorHandlerWithTags("Trigger", "Shape")] public GameObject triggerOrShapeTags;
// Start is called before the first frame update. void Start() { }
// Update is called once per frame. void Update() { } }