Version: 2020.2
LanguageEnglish
  • C#

ShaderUtil.GetRayGenerationShaderName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GetRayGenerationShaderName(Experimental.Rendering.RayTracingShader s, int shaderIndex);

Parameters

s The RayTracingShader instance.
shaderIndex The ray generation Shader index for which to retrieve the name. The ray generation Shaders defined in a RayTracingShader are sorted alphabetically by the Shader compiler.

Returns

string The name of the ray generation Shader at the index passed using the "shaderIndex" argument.

Description

Returns the name of a user-defined ray generation Shader from within a RayTracingShader.