Version: 2020.2
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Texture3D.SetPixel

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public void SetPixel(int x, int y, int z, Color color, int mipLevel);

Parameters

x X coordinate to access a pixel.
y Y coordinate to access a pixel.
z Z coordinate to access a pixel.
color The colors to set the pixels to.
mipLevel The mipmap level to be affected by the new colors.

Description

Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).

This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats, SetPixel is ignored. The texture also has to have the Read/Write Enabled flag set in the Import Settings.

See Also: GetPixel, GetPixelBilinear, GetPixels, GetPixels32, SetPixels, SetPixels32, SetPixelData, Apply functions.