alphaIsTransparency | If the provided alpha channel is transparency, enable this to dilate the color to avoid filtering artifacts on the edges. |
alphaSource | Select how the alpha of the imported texture is generated. |
alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
aniso | Anisotropic filtering level of the texture. |
borderMipmap | Enable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies. |
convertToNormalMap | Convert heightmap to normal map? |
cubemapConvolution | Convolution mode. |
fadeOut | Fade out mip levels to gray color? |
filterMode | Filtering mode of the texture. |
flipbookColumns | The number of columns in the source image for a Texture2DArray or Texture3D. |
flipbookRows | The number of rows in the source image for a Texture2DArray or Texture3D. |
generateCubemap | Cubemap generation mode. |
heightmapScale | Amount of bumpyness in the heightmap. |
ignorePngGamma | Ignore the Gamma attribute in PNG files. This property does not effect other file formats. |
mipmapBias | Mip map bias of the texture. |
mipmapEnabled | Generate mip maps for the texture? |
mipmapFadeDistanceEnd | Mip level where texture is faded out to gray completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out to gray. |
mipmapFilter | Mipmap filtering mode. |
mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. |
normalMapFilter | Normal map filtering mode. |
npotScale | Scaling mode for non power of two textures. |
readable | Is texture data readable from scripts. |
singleChannelComponent | Color or Alpha component Single Channel Textures uses. |
spriteAlignment | Edge-relative alignment of the sprite graphic. |
spriteBorder | Border sizes of the generated sprites. |
spriteExtrude | The number of blank pixels to leave between the edge of the graphic and the mesh. |
spriteGenerateFallbackPhysicsShape | Generates a default physics shape for a Sprite if a physics shape has not been set by the user. |
spriteMeshType |
SpriteMeshType defines the type of Mesh that TextureImporter generates for a Sprite. |
spriteMode | Sprite texture import mode. |
spritePivot | Pivot point of the Sprite relative to its graphic's rectangle. |
spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
spriteTessellationDetail | The tessellation detail to be used for generating the mesh for the associated sprite if the SpriteMode is set to Single. For Multiple sprites, use the SpriteEditor to specify the value per sprite.
Valid values are in the range [0-1], with higher values generating a tighter mesh. A default of -1 will allow Unity to determine the value automatically. |
sRGBTexture | Is texture storing color data? |
streamingMipmaps | Enable mipmap streaming for this texture. |
streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. |
textureShape | The shape of the imported texture. |
textureType | Which type of texture are we dealing with here. |
vtOnly | Enable if the texture is purposed solely for use with a Texture Stack for Virtual Texturing. |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |