Version: 2020.2
LanguageEnglish
  • C#

Hierarchy

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Hierarchy is a struct allowing access to the hierarchy of visual elements

Properties

childCount Number of child elements in this object's contentContainer
parent Access the physical parent of this element in the hierarchy
this[int] Access to this element physical hierarchy

Public Methods

AddAdd an element to this element's contentContainer
ChildrenReturns the elements from its contentContainer
ClearRemove all child elements from this element's contentContainer
ElementAtRetrieves the child element at position
IndexOfRetrieves the index of the specified VisualElement in the Hierarchy.
InsertInsert an element into this element's contentContainer
RemoveRemoves this child from the hierarchy
RemoveAtRemove the child element located at this position from this element's contentContainer
SortReorders child elements from this VisualElement contentContainer.

Operators

operator !=Compare two Hierarchy objects and return true if they are not equal.
operator ==Compare two Hierarchy objects and return true if they are equal.