Add the following script to your project in order to scan for and create or start a Display subsystem with the id
of Display0
. You can change the match
variable if you want to load other Display subsystems:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.XR;
using UnityEngine.XR;
public class Display : MonoBehaviour
{
public string match = "Display0";
// Use this for initialization
void Start ()
{
List<XRDisplaySubsystemDescriptor> displays = new List<XRDisplaySubsystemDescriptor>();
SubsystemManager.GetSubsystemDescriptors(displays);
Debug.Log("Number of display providers found: " + displays.Count);
foreach (var d in displays)
{
Debug.Log("Scanning display id: " + d.id);
if (d.id.Contains(match))
{
Debug.Log("Creating display " + d.id);
XRDisplaySubsystem dispInst = d.Create();
if (dispInst != null)
{
Debug.Log("Starting display " + d.id);
dispInst.Start();
}
}
}
}
}
The XR Management package is the user-facing UI(User Interface) Allows a user to interact with your application. More info
See in Glossary used to configure loading of subsystems at runtime. It uses the same underlying APIs (described above) to create and manage subsystems. If you want your provider to show up in the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary Settings UI, write an XRLoader.
If your plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary fails to load, see the troubleshooting section below.
To troubleshoot the initialization or starting of your subsystem Provider, check the editor log or player output log for lines that start with [XR]
or [Subsystems]
.
If you just added a .json and plug-in files, make sure you relaunch Unity. Currently, Unity only discovers these files at start-up. Also, make sure that the Provider uses the correct file layout.
Error | Description |
---|---|
[XR] 3 ‘displays’ descriptors matched in Assets/UnityXRDisplayExample/UnitySubsystemsManifest.json | Unity successfully found display descriptors and registers three different id s for this plug-in. |
[XR] No descriptors matched for inputs in Assets/UnityXRDisplayExample/UnitySubsystemsManifest.json. | The .json file contains no input descriptors. This is normal if you’re not implementing an input subsystem. If you were expecting Unity to find descriptors in your .json file, they could be malformed. See documentation on UnitySubsystemsManifest.json for the correct format to use. |
[XR] Failed to parse json header for Assets/UnityXRDisplayExample/UnitySubsystemsManifest.json (did you forget to include name or libraryName fields?) | This likely means you have a malformed .json file. Run it through a validation tool, such as json linter. |
Error | Description |
---|---|
[XR] PluginName failed to register Provider for DisplayId (json name or id doesn’t match?) | This means that the first two arguments to RegisterLifecycleProvider don’t match the .json file.The first argument, pluginName , should match the name field in the .json file.The second argument, id , should match the id field of the subsystem in the .json file. |
[XR] Unable to load plugin PluginName for subsystem DisplayId | Your plug-in couldn’t be found, it was built for the wrong architecture, or it has missing dependencies that need to be loaded. In the later case, you can use the Dependency Walker tool to find out if there are missing dependencies. |
Error | Description |
---|---|
[XR] Failed to initialize subsystem DisplayId [error: 1] | Unity called out to your Initialize method, but it returned kUnitySubsystemErrorCodeFailure . Double-check the implementation of your Initialize method. |