Version: 2020.3
LanguageEnglish
  • C#

NavMeshPath.GetCornersNonAlloc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int GetCornersNonAlloc(out Vector3[] results);

Parameters

results Array to store path corners.

Returns

int The number of corners along the path - including start and end points.

Description

Calculate the corners for the path.

This function is similar to the corners property except that the results are returned in the supplied array.

Note that this function expects the supplied array to have at least 2 elements.