Version: 2020.3
LanguageEnglish
  • C#

ArticulationBody.GetClosestPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Vector3 GetClosestPoint(Vector3 point);

Parameters

point The point of interest.

Returns

Vector3 The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one.

Description

Return the point on the articulation body that is closest to a given one.

This returns the input point in case it was not possible to calculate the actual closest point for some reason.