Version: 2020.3
LanguageEnglish
  • C#

AudioClipLoadType.CompressedInMemory

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The audio data of the clip will be kept in memory in compressed form.

The data is fully loaded into memory, but in compressed form, and therefore takes up the least amount of space.