Version: 2020.3
LanguageEnglish
  • C#

ComputeBufferMode

enumeration

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Description

Intended usage of the buffer.

Use this enum to convey the intended usage of the buffer to the engine, so that Unity can decide where and how to store the buffer contents.

Properties

ImmutableStatic buffer, only initial upload allowed by the CPU
DynamicDynamic buffer.
CircularLegacy mode, do not use.
StreamOutStream Out / Transform Feedback output buffer. Internal use only.
SubUpdatesDynamic, unsynchronized access to the buffer.