Version: 2020.3
LanguageEnglish
  • C#

EditorWindow.position

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rect position;

Description

The desired position of the window in screen space.

Setting this value will undock the window if it is docked.


Create an undocked editor window with position.

// The position of the window is displayed when it is
// external from Unity.

using UnityEngine; using UnityEditor;

public class PositionExample : EditorWindow { Vector2Int p1; bool showBtn = true;

[MenuItem("Examples/position")] static void Init() { GetWindow<PositionExample>("position"); }

void OnGUI() { Rect r = position; GUILayout.Label("Position: " + r.x + "x" + r.y);

p1 = EditorGUILayout.Vector2IntField("Set the position:", p1); if (showBtn) { if (GUILayout.Button("Accept new position")) { r.x = p1.x; r.y = p1.y;

position = r; } } } }