Version: 2020.3
LanguageEnglish
  • C#

HandleUtility.PickGameObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot);

Declaration

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot, GameObject[] ignore, GameObject[] filter);

Declaration

public static GameObject PickGameObject(Vector2 position, out int materialIndex);

Declaration

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot, GameObject[] ignore);

Declaration

public static GameObject PickGameObject(Vector2 position, GameObject[] ignore, out int materialIndex);

Parameters

selectPrefabRoot Select Prefab.
materialIndex Returns index into material array of the Renderer component that is closest to specified position.
position A position in GUI coordinates. The top-left of the window is (0,0), and the bottom-right is (Screen.width, Screen.height).
ignore An array of GameObjects that will not be considered when selecting the nearest GameObject.
filter An array of GameObjects to be exclusively considered for selection. If null, all GameObjects in open scenes are eligible for selection.

Returns

GameObject The GameObject that is under the requested position.

Description

Pick game object closest to specified position.