Version: 2020.3
LanguageEnglish
  • C#

JointLimits.contactDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float contactDistance;

Description

Distance inside the limit value at which the limit will be considered to be active by the solver.

Setting this low can cause jittering, but runs fast. Setting high can deduce jittering, but runs the solver more often. (0 = use defaults)
For translational joints the unit is meters.
For rotational joints the unit is degrees.
Pipeline: .