Version: 2020.3
LanguageEnglish
  • C#

Physics.SyncTransforms

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SyncTransforms();

Description

Apply Transform changes to the physics engine.

When a Transform component changes, any Rigidbody or Collider on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform. Use this function to flush those changes to the physics engine manually.