Version: 2020.3
LanguageEnglish
  • C#

Clickable

class in UnityEngine.UIElements

/

Inherits from:UIElements.PointerManipulator

/

Implemented in:UnityEngine.UIElementsModule

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Description

Manipulator that tracks Mouse events on an element and callbacks when the elements is clicked.

Properties

activeThis property tracks the activation of the manipulator. Set it to true when the manipulator is activated.
lastMousePositionSpecifies the mouse position saved during the last mouse event on the target Element.

Constructors

ClickableConstructor.

Protected Methods

InvokeInvokes a click action.
OnMouseDownThis method is called when a MouseDownEvent is sent to the target element.
OnMouseMoveThis method is called when a MouseMoveEvent is sent to the target element.
OnMouseUpThis method is called when a MouseUpEvent is sent to the target element.
ProcessDownEventThis method processes the down event sent to the target Element.
ProcessMoveEventThis method processes the move event sent to the target Element.
ProcessUpEventThis method processes the up event sent to the target Element.
RegisterCallbacksOnTargetCalled to register mouse event callbacks on the target element.
UnregisterCallbacksFromTargetCalled to unregister event callbacks from the target element.

Events

clickedCallback triggerred when the target element is clicked.
clickedWithEventInfoCallback triggerred when the target element is clicked.

Inherited Members

Properties

targetVisualElement being manipulated.
activatorsList of Activationfilters.

Protected Methods

CanStartManipulationChecks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements.
CanStopManipulationChecks whether the MouseEvent is related to this Manipulator.
CanStartManipulationChecks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements.
CanStopManipulationChecks whether the PointerEvent is related to this Manipulator.