If your project has the additional IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary arguments set, then compiling for more than one platform might not work as expected, especially when cross compiling for Linux.
To find out if any additional IL2CPP arguments are already set, do one of the following:
IL2CPP_ADDITIONAL_ARGs
is set.ProjectSettings/ProjectSettings.asset
, check if the editor script has a value called additionalIl2CppArgs
.Note that the methods for setting additional IL2CPP arguments are globally applied to all platforms, which can cause compilation issues if set for a platform other than the desired platform. Therefore, to set IL2CPP arguments for a platform that requires them, use the IPreprocessBuildWithReport
hook as shown in the example below:
Use the IPreprocessBuildWithReport
hook to build scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary or the Build dialog to set the additional arguments:
class MyCustomPreprocessBuild: IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
string addlArgs = "";
if (report.summary.platform == BuildTarget.StandaloneWindows || report.summary.platform == BuildTarget.StandaloneWindows64)
addlArgs = "--compiler-flags=\"d2ssa-cfg-jt\"";
UnityEngine.Debug.Log($"Setting Additional IL2CPP Args = \"{addlArgs}\" for platform {report.summary.platform}");
PlayerSettings.SetAdditionalIl2CppArgs(addlArgs);
}
}