Version: 2021.1
LanguageEnglish
  • C#

AnimationEvent.time

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float time;

Description

The time at which the event will be fired off.

The AnimationEvent obtains a time length from the clip it is attached to. The time property determines when the event is processed. For example, if the clip had a length of 2s and time is set to 1.5f, then the function is called 1.5s after the application starts, and then every 2s. The example on the AnimationEvent page shows how the time property can be used.