Version: 2021.1
LanguageEnglish
  • C#

CapsulecastCommand Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public CapsulecastCommand(Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance, int layerMask);

Parameters

p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast
distance The maximum length of the sweep.
layerMask The LayerMask that selectively ignores Colliders when casting a capsule.

Description

Creates a CapsulecastCommand.