Version: 2021.1
LanguageEnglish
  • C#

Collision2D.contactCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int contactCount;

Description

Gets the number of contacts for this collision.

A collision can involve multiple contact points. This property allows you to determine how many are involved. You can use this value when retrieving contacts using GetContact or GetContacts.