Version: 2021.1
LanguageEnglish
  • C#

Material.GetTextureOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Vector2 GetTextureOffset(string name);

Declaration

public Vector2 GetTextureOffset(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.