keyword | The name of the local shader keyword to check. |
bool Returns true if the given local shader keyword is enabled for this material. Otherwise, returns false.
Checks whether a local shader keyword is enabled for this material.
Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.
The following example checks the state of a local shader keyword called EXAMPLE_FEATURE_ON
.
using UnityEngine;
public class Example : MonoBehaviour { public Material mat;
void Start() { if (mat.IsKeywordEnabled("EXAMPLE_FEATURE_ON")) { Debug.Log("EXAMPLE_FEATURE_ON is enabled"); } } }