Version: 2021.1
LanguageEnglish
  • C#

ParticlePhysicsExtensions

class in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Method extension for Physics in Particle System.

Static Methods

GetCollisionEventsGet the particle collision events for a GameObject. Returns the number of events written to the array.
GetSafeCollisionEventSizeSafe array size for use with ParticleSystem.GetCollisionEvents.
GetSafeTriggerParticlesSizeSafe array size for use with ParticleSystem.GetTriggerParticles.
GetTriggerParticlesGet the particles that met the condition in the particle trigger module. Returns the number of particles written to the array.
SetTriggerParticlesWrite modified particles back to the Particle System, during a call to OnParticleTrigger.