Version: 2021.1
LanguageEnglish
  • C#

Renderer.staticShadowCaster

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool staticShadowCaster;

Description

Is this renderer a static shadow caster?

When enabled, Unity considers this renderer as being static for the sake of shadow rendering. If the SRP implements cached shadow maps, this field indicates to the render pipeline what renderers are considered static and what renderers are considered dynamic.