Version: 2021.1
LanguageEnglish
  • C#

CommandBuffer.SetComputeIntParams

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values);

Declaration

public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Values to set.

Description

Adds a command to set multiple consecutive integer parameters on a ComputeShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, int4 myArray[2] in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.