Version: 2021.1
LanguageEnglish
  • C#

CullingResults.SetLightIndexMap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetLightIndexMap(NativeArray<int> lightIndexMap);

Parameters

lightIndexMap Array with light indices that map from VisibleLight to internal per-object light lists.

Description

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.

If an element of the array is set to -1, the light corresponding to that element will be disabled. See Also:: CullingResults.GetLightIndexMap, CullingResults.