Version: 2021.1
LanguageEnglish
  • C#

ShaderPropertyFlags.MainTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Signifies that value of this property contains the main texture of the Material.

This flag corresponds to the [MainTexture] ShaderLab Properties attribute.

By default, Unity considers a texture with the property name name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.

See Also: Material.mainTexture, ShaderLab: Properties, ShaderPropertyFlags.MainColor.