Version: 2021.1
LanguageEnglish
  • C#

StencilState Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public StencilState(bool enabled, byte readMask, byte writeMask, Rendering.CompareFunction compareFunction, Rendering.StencilOp passOperation, Rendering.StencilOp failOperation, Rendering.StencilOp zFailOperation);

Declaration

public StencilState(bool enabled, byte readMask, byte writeMask, Rendering.CompareFunction compareFunctionFront, Rendering.StencilOp passOperationFront, Rendering.StencilOp failOperationFront, Rendering.StencilOp zFailOperationFront, Rendering.CompareFunction compareFunctionBack, Rendering.StencilOp passOperationBack, Rendering.StencilOp failOperationBack, Rendering.StencilOp zFailOperationBack);

Parameters

readMask An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.
writeMask An 8 bit mask as an 0–255 integer, used when writing to the buffer.
enabled Controls whether the stencil buffer is enabled.
compareFunctionFront The function used to compare the reference value to the current contents of the buffer for front-facing geometry.
passOperationFront What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.
failOperationFront What to do with the contents of the buffer if the stencil test fails for front-facing geometry.
zFailOperationFront What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.
compareFunctionBack The function used to compare the reference value to the current contents of the buffer for back-facing geometry.
passOperationBack What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.
failOperationBack What to do with the contents of the buffer if the stencil test fails for back-facing geometry.
zFailOperationBack What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.
compareFunction The function used to compare the reference value to the current contents of the buffer.
passOperation What to do with the contents of the buffer if the stencil test (and the depth test) passes.
failOperation What to do with the contents of the buffer if the stencil test fails.
zFailOperation What to do with the contents of the buffer if the stencil test passes, but the depth test.

Description

Creates a new stencil state with the given values.