Version: 2021.1
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VertexAttribute.TexCoord1

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Description

Additional texture coordinate.

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to TEXCOORD1 Semantic in the HLSL shading language.

See Also: Mesh.HasVertexAttribute, Mesh.SetUVs.