Version: 2021.1
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  • C#

Tilemap.GetTilesBlock

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Declaration

public TileBase[] GetTilesBlock(BoundsInt bounds);

Parameters

bounds Bounds to retrieve from.

Returns

TileBase[] An array of Tiles at the given bounds.

Description

Retrieves an array of Tiles with the given bounds.

This is meant for more a performant way to get Tiles as a batch, when compared to calling GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

// Retrieves all Tiles from an area on the Tilemap and prints out the Tiles to console
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public BoundsInt area;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } } }