Version: 2021.1
LanguageEnglish
  • C#

NativeArray<T0> Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public NativeArray<T0>(T[] array, Unity.Collections.Allocator allocator);

Parameters

array An array to copy the data from.
allocator The allocation strategy used for the data.

Description

Creates a new NativeArray from an existing array of elements.


Declaration

public NativeArray<T0>(NativeArray<T> array, Unity.Collections.Allocator allocator);

Parameters

array NativeArray to copy the data from.
allocator The allocation strategy used for the data.

Description

Creates a new NativeArray from an existing NativeArray.


Declaration

public NativeArray<T0>(int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options);

Parameters

length Number of elements to be allocated.
allocator The allocation strategy used for the data.
options Options to control the behaviour of the NativeArray.

Description

Creates a new NativeArray allocating enough memory to fit the provided amount of elements.