name | Marker name. |
category | Profiler category. |
nameLen | Marker name length. |
Constructs a new performance marker for code instrumentation.
Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.
using Unity.Profiling;
public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");
public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();
using (s_SimulatePerfMarker.Auto()) { // ... } } }