Version: 2021.2
LanguageEnglish
  • C#

JointAngularLimitHandle.fillAlpha

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float fillAlpha;

Description

Returns or specifies the opacity to use when rendering fill shapes for the range of motion for each axis. Defaults to 0.1.

This value is multiplied with the value of the color for the axis being drawn, which is multiplied with the value of Handles.color.

See Also: xHandleColor, yHandleColor, zHandleColor, wireframeAlpha.