Version: 2021.2
LanguageEnglish
  • C#

ModelImporter.minBoneWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float minBoneWeight;

Description

Minimum bone weight to keep.

Bone weights lower than this value will be discarded, unless they are the largest weight for a vertex. Trimming insignificant weights may improve performance. A value of 1.0 means fully weighted.

See Also: ModelImporter.maxBonesPerVertex, ModelImporter.skinWeights, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.