class in UnityEditor.Overlays
/
Inherits from:Overlays.Overlay
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CloseIMGUIOverlay is an implementation of Overlay that provides a IMGUIContainer.
Inherit IMGUIOverlay to author Overlay elements implemented using the legacy IMGUI controls.
CreatePanelContent | CreatePanelContent is invoked by the OverlayCanvas when this Overlay is shown. |
OnGUI | Implement IMGUI controls and logic in this method. |
ussClassName | USS class name of elements of this type. |
collapsed | Defines whether the overlay is in collapsed form. |
containerWindow | EditorWindow the overlay is contained within. |
displayed | Shows or hides the overlay. |
displayName | Name of overlay used as title. |
floating | Returns true if overlay is floating, returns false if overlay is docked in a corner or in a toolbar. |
floatingPosition | Local position of closest overlay corner to closest dockposition when floating. |
id | Overlay unique ID. |
isInToolbar | Returns true if overlay is docked in a toolbar. |
layout | Describes the presentation mode for an Overlay. |
OnCreated | OnCreated is invoked when an Overlay is instantiated in an Overlay Canvas. |
OnWillBeDestroyed | Called when an Overlay is about to be destroyed. |
Undock | If this Overlay is currently in a toolbar, it will be removed and return to a floating state. |
collapsedChanged | Invoked when Overlay.collapsed value is changed. |
displayedChanged | This callback is invoked when the Overlay.displayed value has been changed. |
floatingChanged | Called when the value of floating has changed. |
floatingPositionChanged | This event is invoked when Overlay.floatingPosition is changed. |
layoutChanged | Subscribe to this event to be notified when the Overlay.Layout property is modified. |