Version: 2021.2
LanguageEnglish
  • C#

WSAInputSource

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Options for the input source from which a XAML application can receive pointer input events.

To receive input, Universal Windows Platform applications subscribe to various events, and with XAML builds you can register input events for alternative sources via the SwapChainPanel API. This only applies to mouse, pen, and touch events. Universal Windows Platform applications always take keyboard input from CoreWindow.
Note: These options are only applicable to XAML applications that use the SwapChainPanel; XAML applications that use D3D only support the CoreWindow input source. For more information, see Microsoft's documentation.

Properties

CoreWindowIndicates that pointer input comes from CoreWindow. This is the default option.
IndependentInputSourceIndicates that pointer input comes from SwapChainPanel's core input object.
SwapChainPanelIndicates that pointer input comes from the SwapChainPanel.