Version: 2021.2
LanguageEnglish
  • C#

Procedural.CPUTextureStackRequestLayerParameters.GetData

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Declaration

public NativeArray<T> GetData();

Returns

NativeArray<T> The array where tile layer data can be written to.

Description

Get a reference to the tile layer data to write texture data to.

This function returns a direct reference to the tile layer's pixel data as a Unity.Collections.NativeArray.