Version: 2021.2
LanguageEnglish
  • C#

MeshGenerationOptions.None

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

No options are specified.

Used by XRMeshSubsystem.GenerateMeshAsync. If the mesh provider supplies a transform and MeshGenerationOptions has this value, Unity applies the supplied transform to the vertices of the mesh, and rebakes the physics mesh. If you do not need to perform these operations, you should set MeshGenerationOptions.ConsumeTransform.

See Also: XRMeshSubsystem.GenerateMeshAsync, MeshGenerationResult