Version: 2021.3
Language : English
Trails module
Renderer module

Custom Data module

The Custom Data module allows you to define custom data formats in the Editor to be attached to particles. You can also set this in a script. See documentation on Particle System vertex streams for more information on how to set custom data from a script and feed that data into your shadersA program that runs on the GPU. More info
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.

Data can be in the form of a Vector, with up to 4 MinMaxCurve components, or a Color, which is an HDR-enabled MinMaxGradient. Use this data to drive custom logic in your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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and Shaders.

The default labels for each curve/gradient can be customized by clicking on them and typing in a contextual name. When passing custom data to shaders, it is useful to know how that data is used inside the shader. For example, a curve may be used for custom alpha testing, or a gradient may be used to add a secondary color to particles. By editing the labels, it is simple to keep a record in the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
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of the purpose of each custom data entry.

Using the Custom Data module

This module is part of the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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component. When you create a new Particle System GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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, or add a Particle System component to an exiting GameObject, Unity adds the Custom Data module to the Particle System. By default, Unity disables this module. To create a new Particle System and enable this module:

  1. Click GameObject > Effects > Particle System.
  2. In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    , find the Particle System component.
  3. In the Particle System component, find the Custom Data module fold-out.
  4. To the left of the fold-out header, enable the checkbox.

API

Since this module is part of the Particle System component, you access it through the ParticleSystem class. For information on how to access it and change values at runtime, see the Custom Data module API documentation.

  • 2017–09–04 Page amended
  • Editable custom data labels added in Unity 2017.2 NewIn20172
Trails module
Renderer module