Version: 2021.3
Language : English
Transition events
IMGUI events

Contextual menu events

Use the contextual menu events, ContextualMenuManipulator and ContextualMenuPopulateEvent, to display a set of choices when a user performs certain actions, such as when a user right-clicks a label.

Enable contextual menus

To enable contextual menus, attach the ContextualMenuManipulator to a visual elementA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary
. This manipulator displays a contextual menu after either a right button mouse up event or a menu key up event. The ContextualMenuManipulator manipulator also adds a callback that responds to a ContextualMenuPopulateEvent.

The following code example adds a contextual menu to a visual element. The menu has only one item.

void InstallManipulator(VisualElement element)
{
    ContextualMenuManipulator m = new ContextualMenuManipulator(MyDelegate);
    m.target = element;
}

void MyDelegate(ContextualMenuPopulateEvent event)
{
    // Modify event.menu
    event.menu.AppendAction("My action", DisplayProperties, DropdownMenu.MenuAction.AlwaysEnabled);
}

void DisplayProperties(DropdownMenu.MenuAction menuItem)
{
    // ...
}

The callback given to the ContextualMenuManipulator constructor is invoked last so child elements can populate the menu.

The manipulator sends a ContextualMenuPopulateEvent event propagated to the target element hierarchy. The event moves along the propagation path: from the root of the visual treeAn object graph, made of lightweight nodes, that holds all the elements in a window or panel. It defines every UI you build with the UI Toolkit.
See in Glossary
to the event target, and then back up the visual tree to the root. Along the propagation path, the elements with a callback for the ContextualMenuPopulateEvent event can add, remove, or update items in the contextual menu.

Respond to the user selection

When an element receives a ContextualMenuPopulateEvent, it calls either DropdownMenu.InsertAction() or DropdownMenu.AppendAction() to add menu items to the contextual menu. DropdownMenu.InsertAction() and DropdownMenu.AppendAction() take two callbacks as parameters. The first callback executes when the user selects the item in the menu. The second callback executes before it displays the menu and also checks whether the menu item is enabled.

Both callbacks receive a MenuAction as a parameter. The MenuAction represents the menu item and has the following properties:

  • MenuAction.userData includes a reference to user data used with AppendAction() or InsertAction().
  • MenuAction.eventInfo includes information about the event that displays the contextual menu. Use MenuAction.eventInfo in the action that responds to the event. For example, you can use the mouse position to create and place an object based on the selected contextual menu item.

Examples

The following example creates a custom Editor window with two labels and adds contextual menus for each label. The example demonstrates how to add, remove, and update a contextual menu.

  1. Create a Unity project with any template.

  2. In the Project windowA window that shows the contents of your Assets folder (Project tab) More info
    See in Glossary
    , create a folder named Editor.

  3. In the Editor window, create a C# script named ContextualMenuDemo and replace its contents with the following:

    using UnityEditor;
    using UnityEngine;
    using UnityEngine.UIElements;
    
    public class ContextualMenuDemo : EditorWindow
    {
        [MenuItem("Window/ContextualMenuDemo")]
        public static void ShowExample()
        {
            ContextualMenuDemo wnd = GetWindow<ContextualMenuDemo>();
            wnd.titleContent = new GUIContent("ContextualMenuDemo");
        }
    
        public void CreateGUI()
        {
            VisualElement root = rootVisualElement;
            VisualElement label = new Label("Right click me!");
            root.Add(label);
    
            AddANewContextMenu(label);
            InsertIntoAnExistingMenu(label);
    
            VisualElement second = new Label("Click me also!");
            root.Add(second);
    
            AddANewContextMenu(second);
            InsertIntoAnExistingMenu(second);
    
            // Override the default behavior by clearing the menu.
            ReplaceContextMenu(second);
        }
    
        void AddANewContextMenu(VisualElement element)
        {
            // The manipulator handles the right click and sends a ContextualMenuPopulateEvent to the target element.
            // The callback argument passed to the constructor is automatically registered on the target element.
            element.AddManipulator(new ContextualMenuManipulator((evt) =>
            {
                evt.menu.AppendAction("First menu item", (x) => Debug.Log("First!!!!"), DropdownMenuAction.AlwaysEnabled);
                evt.menu.AppendAction("Second menu item", (x) => Debug.Log("Second!!!!"), DropdownMenuAction.AlwaysEnabled);
            }));
        }
    
        void InsertIntoAnExistingMenu(VisualElement element)
        {
            element.RegisterCallback<ContextualMenuPopulateEvent>((evt) =>
            {
                evt.menu.AppendSeparator();
                evt.menu.AppendAction("Another action", (x) => Debug.Log("Another Action!!!!"), DropdownMenuAction.AlwaysEnabled);
            });
        }
    
        void ReplaceContextMenu(VisualElement element)
        {
            element.RegisterCallback<ContextualMenuPopulateEvent>((evt) =>
            {
                evt.menu.ClearItems();
                evt.menu.AppendAction("The only action", (x) => Debug.Log("The only action!"), DropdownMenuAction.AlwaysEnabled);
            });
        }
    
    }
    
  4. To see the example live, from the menu, select Window > UI Toolkit > ContextualMenuDemo.

Additional resources

Transition events
IMGUI events