Most Search Providers use a QueryEngine
(SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, AssetAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary, ObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary and Resource providers) to parse and resolve their queries. They support a basic set of Query Operators that allow for more complex queries using Boolean operators and parentheses grouping. The table on this page lists the supported Query Operators.
Case sensitivity: Most Search queries ignore case. For example, Stone
or stone
or sToNe
will yield the same results.
Filter | Search token | Description |
---|---|---|
Basic search | <any partial name> |
main Searches matching the word Main
|
And | and |
Main and t:camera Search where name contains Main and is of type name containing camera t:texture and jpg Searches all of type texture containing jpg in their filename. Note: Since and is the default operator of the QueryEngine the last query is equivalent to:t:texture jpg
|
or | or |
Player or Monster Searches containing the word Player or Monster . |
Group | (<group content>) |
t:Character and (status=Poison or status=Stunned) Searches for a Character component where the value of status property is either Poison or Stunned . |
Exclusion | -<Expression to exclude> |
p: dep:door -t:Scene Searches all Assets with a dependency on an Asset containing the word door and that are not of type Scene . p: dep:door -stone Searches all Assets with a dependency on an Asset containing the word door and that do not contain the word stone . |
Exact Operator | !<something> |
Most of the string matching in Search returns partial matches. Use the ! operator to return exact matches.p: stone Searches all Assets containing the word stone ( stone_hammer.png , stone_door.prefab ).p: !stone Searches all Assets with the exact name stone (e.g.: stone.png ) |
Partial Value match (:) | property:<partial value> |
ref:aster Because : is used, searches all Assets having an Asset containing the word aster (ex: asteroid2 , asteroids ) as a dependency. |
Exact Value (=) | property=exactValue |
ref=asteroid Because = is used, searches all Assets having an Asset with the exact name asteroid as a dependency. |
> | property>number |
t:texture size>256 Searches all textures with a size bigger than 256 bytes. |
< | property<number |
t:texture size<256 Searches all textures with a size smaller than 256 bytes. |
!= | property!=number |
t:texture size!=256 Searches all textures with a size different than 256 bytes. |
>= | property>=number |
t:texture size>=256 Searches all textures with a size bigger or equal than 256 bytes. |
<= | property>number |
t:texture size<=256 Searches all textures with a size smaller or equal than 256 bytes. |